Create Themes and Boundaries
Much like in standard Red Suit, you'll be creating themes and boundaries for your adventures. Taking the world you created, talk about the kinds of things you'd like to see in your adventures, or would like not to see.
- Go around the room and have each player suggest a theme or an idea they want to see EXPLORED or want to see AVOIDED.
- The Judge may start the process off by suggesting a theme at the beginning and the end.
- Examples of themes for exploration:
- Action, political intrigue, goofiness, romance, grit, a central enemy, exploration, lots of airship travel, a home base, lighthearted antics, criminal themes, moral crossroads, etc.
- Examples of themes for avoiding:
- Gritty violence or torture, Rape, Too much Wackiness and humor, player on player murder/treachery, political intrigue, too much combat, etc
- When choosing themes to avoid players can opt to have a complete moratorium placed on such themes, or just to have these themes be restricted to a minor role in the game.
- The game cannot continue if all players do not agree on the established Themes and all players must contribute at least one Theme.