Optional: Flaws
The Judge picks a Flaw for your character. Flaws give a Penalty Draw when relevant or can make a normal task difficult enough to elicit a Draw. In fact, the Judge may assign any difficulty to a situation where your Flaw is relevant or simply explain it is not possible for you to succeed. A flaw give the Judge complete leverage over your character in situations that the flaw is relevant.
Examples: Dainty, Craven, Socially Awkward, Sickly, Gullible, Obtuse, Mostly Deaf, One Handed, One-Eyed, Fall-Hazard, Fiscally Irresponsible, Dour Personality, Over-Confident, Chain Smoker, Infamous, Demure, Vapid, Illiterate, Clumsy, Butterfingers, etc...
You gain one of the following advantages:
- Talented - Gain an extra talent of your choice
- Skilled - Gain an extra profession of your choice.
- Quirky - Gain an extra quirk of your choice.
- Extra gear - You have as many minor items as you can reasonably carry and an extra Major Item.
Next, Construct the Wheel