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Contents
Home
About
World and Setting
The Era Victoria
The Garden
The Iron Cities
The Wastes
Howlers
Sea of Crisis
Character Creation
1. Boundaries
2. Talents
3. Professions
4. Personality Quirks
5. Home Origin
6. Powers
7. Name and Inventory
8. Optional: Flaws
9. The Wheel
10. The Pilot Episode
Running a Game
Rule Zero
Starting a Game
Handling Failure
Challenges
Writing a Campaign
Rules of the Game
Core Mechanic
Bonuses and Penalties
Traits
Powers and the Hand
Combat
Death and Defeat
Rest and Recovery
Weapons and Tools
Sorcery
Character Progression
Gaining Experience
General Powers
Sorcerous Powers
Blank Suit
Create the World
Create the Themes
Modified Char. Creation
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